Hello! I’m Marius Preda

Research. Teaching. Standardisation.

Some work I've done and few people I was working with

Research

Methods and algorithms for 3D graphics representations and compression, augmented reality for entertainment and industry, image processing for 3D reconstruction

Teaching

Image/video/graphics compression, data visualisation, modelling and animation, 3D vision, virtual reality, augmented reality

Standardisation

Convenor of “MPEG coding from 3D graphics and haptics”, 25+ years of experience in international standardisation for multimedia

My main interest

The forward and backward Image pipe-lines

(F) from the physical world to computers – aquisition, understanding, compression, transmission

(B) from the computers to the virtual worlds – modelling, compression, synthesis

3D to (processing) (compact) (descriptive) (latent) spaces and back to 3D

What I offer

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FLEXIBLE CODE

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PLUGIN DEVELOPMENT

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CUSTOM THEMES

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OUTSTANDING SUPPORT

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Standardisation

MPEG

I started standardisation activities in 1998 with the first topic being Virtual Humans. Since then, I developped standards for 3D graphics compression, virtual worlds, sensors and actuators, augmented reality

MPEG-4

The first truly multimedia compression standard

MPEG-ARAF

A standard for representing full augmented reality experiences

MPEG-V

A pioneering standard for exchanging assets in virtual worlds and interact with them

MPEG-I

“I” comes from Immersiveness, MPEG-I is a rich set of standards for immersive media

Research projects

A set of national, european and international research projects, financed by public or private instruments

(only projects > 100ke are listed here)

5G Metaverse

Compression for 3D graphics and haptics

Artech (2022-2024)

Affordable 3D reconstruction studio for living shows

IRON-MEN (2018-2023)

Authoring AR industrial experiences, 3D CAD data processing, scene understanding

CBORBIG (2017-2022)

Visual Search engine for fashion

SILENSE (2017-2020)

Artificial Intelligence-based ultra-sound data classification

BRIDGET (2013-2016)

Tools for interactive television

CULTURE 3D CLOUD (2012-2015)

3D Reconstruction pipe line for cultural preservation

XL CLOUD (2012-2014)

Cloud platform for 3D applications and remote rendering

MPEG

Compression for 3D graphics and haptics

MPEG

Compression for 3D graphics and haptics

OUR AWESOME TEAM

PhD Students

I directed and co-directed several doctoral research and, for few of them, I’m still doing it

Germain Bregon

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Mideris Krir

ongoing (2020-2023)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Lea Saunier

job title

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Nicolas Hoffman

job title

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Hugo Durcheon

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Aby Arige

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Thibault Lelong

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Traian Lavric

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Chao Cao

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Pierre Olivier Rocher

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Benjamin Jailly

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Veronica Scurtu

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Benoit Lebonhomme

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Ivica Arsov

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Blagica Jovanova

ongoing (2023-2026)

Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.

Post-docs and R&D engineers

Still, the team has a lot of chance to work with brilliant post doctoral fellows and commited engineers. Some of them are now flying to other horizons

Zied Lehiani

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Christian Tulvan

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Mai Tan Koa

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Rania Bensaied

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Lupu Anamaria

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Dan Mihai Cernea

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Christina Moreno

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Adrian Gabrielli

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Jean Sebastien Nouveau

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Madjed Maidi

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Tuan Anh Doan

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Costin Cernea

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Nicolas Tizon

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Jordan Jovanov

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Srjdan Stokic

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Van Luyen Ngo

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Thomas Laquet

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Franc Le Pouliquen

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Son Tran

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Octavian Folea

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Client Testimonials

Don’t take our word for it – here’s what our clients say:

Do you sometimes have the feeling that you’re running into the same obstacles over and over again? Many of my conflicts have the same feel to them.

Eleanor Fant

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Do you sometimes have the feeling that you’re running into the same obstacles over and over again? Many of my conflicts have the same feel to them.

Brandon Guidelines

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Do you sometimes have the feeling that you’re running into the same obstacles over and over again? Many of my conflicts have the same feel to them.

Sue Shei

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Like my work? Hire me!

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