Research
Methods and algorithms for 3D graphics representations and compression, augmented reality for entertainment and industry, image processing for 3D reconstruction
Teaching
Image/video/graphics compression, data visualisation, modelling and animation, 3D vision, virtual reality, augmented reality
Standardisation
Convenor of “MPEG coding from 3D graphics and haptics”, 25+ years of experience in international standardisation for multimedia
My main interest
The forward and backward Image pipe-lines
(F) from the physical world to computers – aquisition, understanding, compression, transmission (B) from the computers to the virtual worlds – modelling, compression, synthesis3D to (processing) (compact) (descriptive) (latent) spaces and back to 3D



Research topics
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3D Graphics Representation and Compression
Efficient 3D graphics representation and compression, advancing both traditional and AI-driven techniques to optimize storage, transmission, and rendering for immersive applications.
Immersive and Interactive Multimedia Systems
Innovative methodologies for immersive and interactive multimedia systems, integrating Human Computer Interfaces, Augmented Reality, and Virtual Reality to enhance user experiences and real-time applications.
AI-Driven Visual Media Processing
Exploring the integration of AI techniques in visual media processing, leveraging deep learning and neural representations to enhance analysis, generation, and interaction with 3D and immersive content.
Virtual Humans and Digital Avatars
Researching the modeling, animation, and interoperability of virtual humans and avatars, integrating AI-driven techniques to enhance realism, interaction, and cross-platform adaptability in immersive environments.
Standardisation
MPEG
I started standardisation activities in 1998 with the first topic being Virtual Humans. Since then, I developped standards for 3D graphics compression, virtual worlds, sensors and actuators, augmented reality
MPEG-4
The first truly multimedia compression standard
MPEG-ARAF
A standard for representing full augmented reality experiences
MPEG-V
A pioneering standard for exchanging assets in virtual worlds and interact with them
MPEG-I
“I” comes from Immersiveness, MPEG-I is a rich set of standards for immersive media
Research projects
A set of national, european and international research projects, financed by public or private instruments
(only projects > 100ke are listed here)5G Metaverse
Compression for 3D graphics and haptics
Artech (2022-2024)
Affordable 3D reconstruction studio for living shows
IRON-MEN (2018-2023)
Authoring AR industrial experiences, 3D CAD data processing, scene understanding
CBORBIG (2017-2022)
Visual Search engine for fashion
SILENSE (2017-2020)
Artificial Intelligence-based ultra-sound data classification
BRIDGET (2013-2016)
Tools for interactive television
CULTURE 3D CLOUD (2012-2015)
3D Reconstruction pipe line for cultural preservation
XL CLOUD (2012-2014)
Cloud platform for 3D applications and remote rendering
MPEG
Compression for 3D graphics and haptics
MPEG
Compression for 3D graphics and haptics
OUR AWESOME TEAM
PhD Students
I directed and co-directed several doctoral research and, for few of them, I’m still doing it

Germain Bregon
ongoing (2023-2026)
Deep Learning Techniques for the Compression of Dynamic 3D Meshes

Minderis Krir
ongoing (2022-2025)
3D Reconstruction with deep learning methods

Lea Saunier
2021-2024
Method of design and optimization of VR applications through hybrid interface

Nicolas Hoffman
2021-2024
Autonomous control in 3D environments using deep reinforcement learning

Hugo Durcheon
2022-2025
Recognition of operator activities in industrial environments using augmented reality headsets

Abhaya ARIGE
2021-2023
Simplification of 3D CAD models with deep learning for augmented realit

Thibault Lelong
2021-2023
Reconnaissance des documents avec de l’apprentissage profond pour la réalité augmentée

Traian Lavric
2020-2022
Methodologies and tools for expert knowledge sharing in manual assembly industries by using augmented reality

Chao Cao
2019-2021
Compression of 3D objects represented as point clouds

Pierre Olivier Rocher
2012-2014
Transmodality of Synthetic Image Streams

Benjamin Jailly
2011-2013
Toward collaborative and contextualized online instrumentation in pervasive and ubiquitous environments

Veronica Scurtu
2009-2011
Data Processing Workflow for Interactive Multimedia Applications: An Application to Online Language Learning

Benoit Lebonhomme
2007-2009
Open Platform for Online Multimedia Content and Processing

Ivica Arsov
2008-2011
A Framework for Distributed 3D Graphics Applications Based on Compression and Streaming

Blagica Jovanova
2008-2011
Virtual human representation, adaptation, delivery and interoperability for virtual worlds
Post-docs and R&D engineers
Still, the team has a lot of chance to work with brilliant post doctoral fellows and commited engineers. Some of them are now flying to other horizons

Zied Lehiani
Research engineer

Christian Tulvan
Research engineer

Mai Tan Koa
Post-doctoral researcher

Rania Bensaied
Post-doctoral researcher

Lupu Anamaria
Research engineer

Dan Mihai Cernea
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Christina Moreno
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Adrian Gabrielli
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Jean Sebastien Nouveau
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Madjed Maidi
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Tuan Anh Doan
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Costin Cernea
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Nicolas Tizon
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Jordan Jovanov
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Srjdan Stokic
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Van Luyen Ngo
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Thomas Laquet
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Franc Le Pouliquen
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Son Tran
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Octavian Folea
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Client Testimonials
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Eleanor Fant
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Brandon Guidelines
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