Research
Methods and algorithms for 3D graphics representations and compression, augmented reality for entertainment and industry, image processing for 3D reconstruction
Teaching
Image/video/graphics compression, data visualisation, modelling and animation, 3D vision, virtual reality, augmented reality
Standardisation
Convenor of “MPEG coding from 3D graphics and haptics”, 25+ years of experience in international standardisation for multimedia
My main interest
The forward and backward Image pipe-lines
(F) from the physical world to computers – aquisition, understanding, compression, transmission
(B) from the computers to the virtual worlds – modelling, compression, synthesis
3D to (processing) (compact) (descriptive) (latent) spaces and back to 3D
What I offer
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FLEXIBLE CODE
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PLUGIN DEVELOPMENT
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CUSTOM THEMES
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OUTSTANDING SUPPORT
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Standardisation
MPEG
I started standardisation activities in 1998 with the first topic being Virtual Humans. Since then, I developped standards for 3D graphics compression, virtual worlds, sensors and actuators, augmented reality
MPEG-4
The first truly multimedia compression standard
MPEG-ARAF
A standard for representing full augmented reality experiences
MPEG-V
A pioneering standard for exchanging assets in virtual worlds and interact with them
MPEG-I
“I” comes from Immersiveness, MPEG-I is a rich set of standards for immersive media
Research projects
A set of national, european and international research projects, financed by public or private instruments
(only projects > 100ke are listed here)
5G Metaverse
Compression for 3D graphics and haptics
Artech (2022-2024)
Affordable 3D reconstruction studio for living shows
IRON-MEN (2018-2023)
Authoring AR industrial experiences, 3D CAD data processing, scene understanding
CBORBIG (2017-2022)
Visual Search engine for fashion
SILENSE (2017-2020)
Artificial Intelligence-based ultra-sound data classification
BRIDGET (2013-2016)
Tools for interactive television
CULTURE 3D CLOUD (2012-2015)
3D Reconstruction pipe line for cultural preservation
XL CLOUD (2012-2014)
Cloud platform for 3D applications and remote rendering
MPEG
Compression for 3D graphics and haptics
MPEG
Compression for 3D graphics and haptics
OUR AWESOME TEAM
PhD Students
I directed and co-directed several doctoral research and, for few of them, I’m still doing it
Germain Bregon
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Mideris Krir
ongoing (2020-2023)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Lea Saunier
job title
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Nicolas Hoffman
job title
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Hugo Durcheon
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Aby Arige
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Thibault Lelong
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Traian Lavric
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Chao Cao
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Pierre Olivier Rocher
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Benjamin Jailly
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Veronica Scurtu
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Benoit Lebonhomme
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Ivica Arsov
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Blagica Jovanova
ongoing (2023-2026)
Point of Sale hardware, the till at a shop check out, has become very complex over the past ten years.
Post-docs and R&D engineers
Still, the team has a lot of chance to work with brilliant post doctoral fellows and commited engineers. Some of them are now flying to other horizons
Zied Lehiani
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Christian Tulvan
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Mai Tan Koa
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Rania Bensaied
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Lupu Anamaria
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Dan Mihai Cernea
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Christina Moreno
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Adrian Gabrielli
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Jean Sebastien Nouveau
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Madjed Maidi
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Tuan Anh Doan
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Costin Cernea
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Nicolas Tizon
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Jordan Jovanov
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Srjdan Stokic
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Van Luyen Ngo
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Thomas Laquet
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Franc Le Pouliquen
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Son Tran
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Octavian Folea
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Client Testimonials
Don’t take our word for it – here’s what our clients say:
Do you sometimes have the feeling that you’re running into the same obstacles over and over again? Many of my conflicts have the same feel to them.
Eleanor Fant
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Do you sometimes have the feeling that you’re running into the same obstacles over and over again? Many of my conflicts have the same feel to them.
Brandon Guidelines
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Do you sometimes have the feeling that you’re running into the same obstacles over and over again? Many of my conflicts have the same feel to them.
Sue Shei
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Like my work? Hire me!
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Ulysses, Ulysses – Soaring through all the galaxies. In search of Earth, flying in to the night. Ulysses, Ulysses – Fighting evil and tyranny, with all his power, and with[…]
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